Chanel Paris

CGI

A personal project of mine to study Houdini and particle simulation.  I started off following a tutorial in Russian until I was able to achieve the desired effect I was after, then sculpted the Chanel perfume bottle in Cinema 4D and brought it into Houdini as my collider.

Then I had to re-learn Octane, this time in Houdini, because Cinema 4D was not able to handle the millions of particles as an alembic file.  This was my first ever time rendering straight out of Houdini!

Many many hours of tests, caching and finally rendering, this animation is what I have to show for my hard work!

Houdini
Octane
CINEMA 4D
Post Production

Animation

Particle Simulation

Renders

Renders & References
Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from - Youtube
Vimeo
Consent to display content from - Vimeo
Google Maps
Consent to display content from - Google