Matcha Ice Cream
CGI
I wanted to challenge myself to create a delicious dessert from scratch – fully in 3D. Everything you see in this image is 100% CGI and modeled by myself from scratch (minus the Quixel megascan mint leaves).
I started sculpting the icecream and bowl in Zbrush, and created an organic shaped spoon to place next to it. The chocolate chips are made out of a rock IMM brush and hand placed in Zbrush. Then I exported everything out and UV Unwrapped it to get it ready for texturing.
I brought the models into C4D (using one subdivision lower than the highest quality to increase performance, and compensating with the baked normals/displacement/AO maps via the texture for a higher quality look – just as is done in videogame production) and placed everything into the scene. I tried to match the composition and lighting of my reference photo, and created a unique matcha icecream texture in Octane’s render engine. Once the scene was lit, I simulated a quick matcha powder texture (to place on the tray) via X-Particles and rendered everything out.
Lastly I retouched the renders in Photoshop and added grain and some subtle dust texture overtop to make the piece feel a bit more ‘photorealistic’.