fbpx

NØ SIGNE

CGI

I had the awesome opportunity of working with NØ SIGNE to create a more realistic version of his Avatar for animation and promotional purposes.  The entire head is only 145,00 polygons for use in Unreal. 

I started with a rough 3D scan of his face, and began projecting it to a purchased basemesh that had correct typology/UV’s in Zbrush.  From there, I used face reference images to sculpt and model his face until we were both satisfied with the result.

I used an XYZ texture facescan for the albedo and displacement map, and I puppet warped the images in Photoshop to the wireframed UV layout.  I then imported the obj from ZBrush and my new albedo/displacement map into Mari to do more projection painting in places that needed it.  Here is where I painted the specular and roughness map as well.

From there I exported all of the textures and did a rough skin material in Maya with Arnold and began creating the hair in XGEN.  See my timelapse below for some behind the scenes on that.  I created four different descriptions, the top of the hair, eyebrows, eyelashes, and the beard.

Then I exported the hair as splines and imported it as hair in Cinema 4D (since this is where most of the rendering and future animations will be taking place).  I used Octane to create a custom skin material, and a custom hair material for each hair description.  

The next step will be to remake the outfit using Marvelous Designer.

ZBRUSH SCULPTING
MARI TEXTURING
XGEN HAIR
CINEMA 4D RIGGING + OCTANE RENDERING
Retouching & Compositing

Renders

Other Angles

Detailed Shots

Other Angles

Behind the Scenes

Different Programs
Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from Youtube
Vimeo
Consent to display content from Vimeo
Google Maps
Consent to display content from Google